![]() ![]() I'm not sure the puzzles were really up my alley, but that's forgivable, since that's more opinion on style than anything. Most of the time due to just not noticing one tiny pixel in a corner that I swear my mouse went over, but probably too fast for it to register. I do appreciate that the game had a collectables element, but I had to watch a couple videos to find that ooooone coin/photo that I missed in two chapters. Most of which is the randomly wandering around trying to find stuff to make other stuff make sense, but by the time you found said stuff, you forgot about the other stuff. I liked Myst, but this game reminded me of the parts of Myst I didn't like so much. Many thanks to the dev team and all who financially supported the development of a memorable game. (As a litmus test for my own taste on these things, I think many of the puzzles in 'Lighthouse: The Dark Being" fall under this description as well).īut again, a slam dunk overall. Perhaps I'm just a baddie - but the way that one is intended to figure out the solutions for a select few of the puzzles is, I think, strained. But at times it made the viewing experience uncomfortable and annoying when coupled with the usual modus operandi of "scan the room and find something small to click on." Finally, while I respect the rigor of the game's many puzzles, and very few were as hand-holdy as some similar games, some puzzles required for completion of the game are entirely unintuitive even after consulting a guide. I'm not sure why the game does this when so many in the genre have successfully avoided any sort of camera focus mechanism. Additionally, in some cases the in-game camera experienced a sort of focus-shift. One set of puzzles reduces to "find the grey square against a backdrop of grey stones" which is certainly a kind of puzzle but it is also a kind of torture. Some (minor) complaints: While the overall quality of graphics is fine for this sort of game (those of us who have played 'Myst' tend to have very low standards for modern graphics), at times the quality and color grading inhibited smooth playability. Overall it provided 10 hours of enjoyment for myself and a group of friends who watched over Discord. Some of these types of games can very easily be a puzzle game with forgettable story/lore slapped on post hoc - this was certainly not one of those. Interesting story, nothing fancy but enough to keep me interested. Its point-click modality has the charm of 'Myst' and Myst-like games of the past. This game is like a slightly more difficult version of the 'The Room' games with greater emphasis on environmental puzzles than manipulating inventory items. Bottom line up front: I greatly, greatly enjoyed this game and would highly recommend it to anyone who has enjoyed 'Myst' and Myst-like games with an inventory system (e.g.
0 Comments
Leave a Reply. |